Interior view of spacecraft themed escape room.

EscapeHumber
Return to the Nebula Dawn

is a Humber Polytechnic Academic P3 Priority project. It is a spaceship themed educational escape room that teaches multidisciplinary teams about emerging technology. This project is a collection of puzzles that incorporate physical and digital elements together using emerging technology, such Artificial Intelligence (AI) and the Internet of Things (IoT).

Currently, we are examining how to modularize the educational escape room for use by students and faculty in the Humber community and other educational partners.

Photograph of the project leads for Escape Humber: Robert Blain, Tanya Greve, and Sean Doyle.

We are a multidisciplinary team exploring how gamification can be used with education

Meet Rob, Tanya, and Sean. We are faculty at Humber Polytechic. Our project aims to build a 'living classroom' where individuals can not only participate in the escape room, but also learn how to construct their own. While the goal of this project is educational, our aim is to create an escape room that is close to the standards of a commercial escape room.

Version 1.0 of the the Escape Room was built in Winter 2025 by student's in Humber Polytechnic's Theatre Arts - Technical Production program. The room was designed to resemble a spaceship. The room has 6 puzzles. Each puzzle is constructed to resemble a system within the ship. Puzzles are made using 12" x 24" or 12" x 12" white acrylic panels and are interchangeable.

Room Features

Design Finishes

  • LED lighting
  • Bulkheads and ceilings with lighting
  • Futuristic look and feel
  • Large windows out to space
  • Multiple screens (show puzzle/game progress and status)
  • Metal mesh/gratings
  • Vents/ducts/cables

Puzzles

  • Security Override Panel
  • Life Support
  • Quantum Flux Calibrator
  • Hyperdrive Propulsion Matrix
  • Stellar Orientation Alignment
  • Stellar Shield Matrix

Connectivity

The ship (escape room) is aware of all of the events that take place. Each of these data points are routed through a server and can control elements. We can listen for events and trigger actions. These include:

  • Changing the lights when the game timer gets to 5 minutes from the end
  • Playing audio / video files when someone solves a puzzle
  • Prompting ORACLE to speak when an event occurs (similar to a real futuristic spaceship)
  • Real-time updates of scoreboards

ORACLE

The ship (escape room) has a conversational AI - the ORACLE. The ORACLE is a custom built voice assistant that can communicate with elements in the room. It can be used to ask for hints, discuss objectives, and just chat. It is completely OFFLINE, meaning it is a localized AI. It utilizes the following features:

  • Custom wake word
  • Speech to text
  • Text to intent
  • Text to small language model (SLM)

Coding + Frameworks

  • HTML
  • CSS
  • JavaScript
  • C++
  • Python
  • NodeJs
  • NodeRED
  • MongoDB

The puzzles

Each puzzle has been designed to fit within the room and resemble a station on a spaceship.

Get in touch!

We are currently looking for educators and students to collaborate with on future projects.

Get in Touch!

hello@escapehumber.ca